TCR is a frame for our ideas.

It provides us with the basics we need to create and share.

Driven by our passion for robotics and embedded systems.

Some fascinating projects are in the works right now.
We want to grow with the challenges on the way.

 

It is essential for us to take you along on this journey.
TCR Studio is our way to give you insights into our projects, learn from your feedback and so much more.

PROJECTS

GameHub

digital boardgames

2019 -

 

Poseidon

the most advanced waterrocket

2020 -

 

Rescue

RoboCup Junior: Rescue Line

2012 - 2019

 

We want to share our projects with you via TCR Studio.

It is essential for us to take you along on this journey.

TCR Studio is our way to give you insights into our projects, learn from your feedback and so much more.
This is mainly done with monthly videos, but we are planning other formats as well.

Additional infos are published along with every video on the Studio subsite. Take a look!

RoboCup Junior: Rescue Line

This is how it all begun.

TCR was originally founded to participate at robotics competitions.
Over the years we decided to focus on the Rescue Line discipline, which is hosted within the RoboCupJunior.
The project ended in 2019 after multiple successful participations in national and international events.

If you want to learn more about it, please visit our dedicated Rescue subsite,
with a short overview and timeline.

Feel free to check out our old website, dedicated to just our RoboCup participation.
The content of this site is written solely in german.

Achievements

german champion 

german vice champion

european vice champion

3rd place in worldcup

Development

Toucan | Sinus & Cosinus | Tangens | ArcTangens

Best Practice in Development Award

Our newest and most ambitious project to date.

We want to build the most advanced waterrocket.

Our plan is to design an electronically controlled Waterrocket with Thrust Vectoring Control, a telemetry link and many more features.

 

A lot of work is ahead of us to achieve this goal and we aren't even sure that our target can be fully reached.

To minimize risk we decided to build two pathfinder vehicles which will be used to verify the basic hard- and software.
With the knowledge gained Poseidon will be build and after the first successful flight additional features will be added.

 

To learn more about the progress we have made, visit the Project Poseidon subsite.

 

We want to design a true digital boardgame.

It is our vision to develop a piece of hardware which coordinates the game and interconnects the players:

The GameHub

Visit our GameHub subsite to learn more about our goals or to read from the development blog.

made with heart in
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